Goes with
The Networking Game
Players Learn Vital Skills to Tap the Hidden Job Market!
Networking is the most effective way to learn about and get jobs. This new game gives players the confidence and skills they need to make relationships, energize their networks, and get those all-important interviews.
The Networking Game uses a three pronged approach: learning the six principles of networking; learning the skills; and practicing the skills to gain confidence and fluency.
The game focuses around the six principles of networking, which are:
1. Get organized and stay organized.
2. Be clear about who you are and what you want.
3. Make better use of your social network.
4. Build relationships outside of your social network.
5. Think of networking as a lifelong process.
6. Believe in yourself!
Players pick from four decks of cards as they learn networking skills. Key Cards explain networking activities that are keys to success. Bridge Cards describe activities that can be bridges to new contacts and networks. Take a Risk Cards give examples of actions that can bring networking to a new level. Bonus Cards reinforce the proper use of interpersonal skills while networking.
Ages: 13-Adult (Grades 8+)
2-6 Players
Networking is the most effective way to learn about and get jobs. This new game gives players the confidence and skills they need to make relationships, energize their networks, and get those all-important interviews.
The Networking Game uses a three pronged approach: learning the six principles of networking; learning the skills; and practicing the skills to gain confidence and fluency.
The game focuses around the six principles of networking, which are:
1. Get organized and stay organized.
2. Be clear about who you are and what you want.
3. Make better use of your social network.
4. Build relationships outside of your social network.
5. Think of networking as a lifelong process.
6. Believe in yourself!
Players pick from four decks of cards as they learn networking skills. Key Cards explain networking activities that are keys to success. Bridge Cards describe activities that can be bridges to new contacts and networks. Take a Risk Cards give examples of actions that can bring networking to a new level. Bonus Cards reinforce the proper use of interpersonal skills while networking.
Ages: 13-Adult (Grades 8+)
2-6 Players