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Play 2 Learn Go Fish: Game Package (Set of 6 Card Games)

**Save when you purchase the PLAY 2 LEARN GO FISH: GAME PACKAGE.

These games play like the popular card game, Go Fish and help improve social and emotional skills in the following areas: Anger; Friendship; Feelings; Character; Responsibility; and Conflict.

Each game contains two decks of 50 cards - one for grades K-2 and the other for grades 3-5. This version differs from classic Go Fish in that players must answer a question before they can accept a requested card. Instead of the usual number and picture cards, the cards have fun pictures of fish and fish names. The player reads the question on the card aloud and answers it. All questions are open ended. A rules sheet and facilitator guidelines are included.
  • Catch Good Character - Covers a range of character dimensions, including honesty, caring, responsibility, fairness, and generosity, among others. The questions are designed to encourage players to give examples from their own experience about behavior that demonstrates good character and to help players understand the meaning of common character traits.

  • Catch and Release Your Anger - Helps children manage anger in a thoughtful and non-aggressive way. Each card will offer a scenario where someone has done something as a result of an angry situation. Each player will be given the opportunity to reflect on the scenario and discuss whether or not it was a good way to handle angry feelings. There are cards which also offer techniques to diffuse anger and to help deal with angry feelings in a more productive way.

  • Reel in Responsibility - Teaches players how to interact responsibly at school, at home, and within the community. Based on the scenarios presented on the cards, players are asked to identify behaviors as responsible or irresponsible. Most of the questions are open-ended to encourage personal thoughts and expression.

  • Cast Away Conflict - Provides players with the skills needed to manage conflict in an appropriate and socially acceptable way. Scenario cards present brief but detailed conflict situations that players are asked to resolve calmly and effectively. By practicing strategies such as apologizing, compromising, and listening, players learn to adopt behaviors that can enhance their relationships at home, at school, and within the community.

  • Fishing for Feelings - Teaches the skills needed to successfully deal with feelings, recognize feelings in others, and identify appropriate feelings. Players practice talking about their feelings in an open-ended and non-threatening way.

  • Hooked on Friendship - Helps children learn friendship skills while having fun. The framework of the game will teach players how to make friends, how to be a good friend and how to resolve conflict with peers. The scenario cards cover basic lessons on fairness, kindness, respect and understanding. The scenarios draw from daily interactions that take place during school, after-school activities, in the neighborhood, and at home.

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