Goes with
POSITIVE Thoughts Card Game
Players Learn to Apply the Principles of Positive Thinking to Everyday Problems!
Positive Thoughts is based on work by Albert Ellis on Rational Emotive Therapy (RET), which shows that emotional problems can be traced to irrational thinking processes. Problems can be alleviated or solved by using rational thinking processes. In the game, his theory is applied to everyday problems, not serious emotional problems. The game uses the word "positive" instead of "rational", and "negative" instead of "irrational".
Too often children react to a problem situation without taking the time to think in a clear and rational way. In the heat of a problem, conflict, or disappointment, it is hard to think things through clearly. The game gives children a way to learn these concepts and apply them in the game - when they are not upset or under pressure. After learning both the pitfalls and the skills for dealing successfully with problem situations, children can apply the skills to their own issues.
The game makes the pitfalls easy to understand by representing them with animals: BLAMING Bear; DOWNER Dragon; and MY WAY Moose. Players not only learn how to identify these examples of negative thinking, but also learn the positive way to deal with problems and avoid these thinking pitfalls.
After learning both the pitfalls and the skills for dealing successfully with these problems, children can apply the skills to their own issues.
Learning Objectives
Players will:
Game includes: 5 decks of cards and two sets of rules.Version A is designed for Ages 7-8 (Grades 2-3). Version B, which is more challenging, is designed for Ages 9-11 (Grades 4-5).
Positive Thoughts is based on work by Albert Ellis on Rational Emotive Therapy (RET), which shows that emotional problems can be traced to irrational thinking processes. Problems can be alleviated or solved by using rational thinking processes. In the game, his theory is applied to everyday problems, not serious emotional problems. The game uses the word "positive" instead of "rational", and "negative" instead of "irrational".
Too often children react to a problem situation without taking the time to think in a clear and rational way. In the heat of a problem, conflict, or disappointment, it is hard to think things through clearly. The game gives children a way to learn these concepts and apply them in the game - when they are not upset or under pressure. After learning both the pitfalls and the skills for dealing successfully with problem situations, children can apply the skills to their own issues.
The game makes the pitfalls easy to understand by representing them with animals: BLAMING Bear; DOWNER Dragon; and MY WAY Moose. Players not only learn how to identify these examples of negative thinking, but also learn the positive way to deal with problems and avoid these thinking pitfalls.
After learning both the pitfalls and the skills for dealing successfully with these problems, children can apply the skills to their own issues.
Learning Objectives
Players will:
- 1. learn to recognize typical negative thinking patterns.
- 2. learn that these negative thinking patterns usually lead to frustration and unhappiness.
- 3. learn positive thinking patterns and positive actions that they can take to deal with problems in an effective way.
- 4. learn to recognize negative thinking patterns in their own behavior and change them into positive more effective patterns of thought and behavior.
Game includes: 5 decks of cards and two sets of rules.Version A is designed for Ages 7-8 (Grades 2-3). Version B, which is more challenging, is designed for Ages 9-11 (Grades 4-5).